Thursday, June 18, 2009

Sample Temple Letter Of Interest Sorority

This was the 9th Idea Lounge: sociocracy

Imagine you work in a company and no one exerts power over you. This is an idea that Isabell Dierkes at the 9th Ideas Salon behave. Because this is the objective of sociocracy which they presented as an idea on 17.6.2009.

image Isabell Dierkes is the director of the Center sociocratic Germany ideas and searched the salon for feedback on their views of this organization. Their interest is to make the sociocracy known primarily as an alternative to the usual autocratic structures of enterprises, institutions or associations. Since retracted Structures can, however, change is difficult (do), is the sociocracy the challenge to become many different groups as possible to understand and be profitable show. This is no easy task. World views, terminology, understanding current relationships, personal interests and understanding of roles on the subject of organizational management and development are wide ranging.

image changed after 45 minutes sociocracy theoretical introduction to the basis of some graphs on a flip chart so Isabell Dierkes the method: instead of presentation and discussion was learning through experience in the program. To sociocratic Führungsprozes make at least some experience, she had brought a game.

The central form in a sociocratic managed organization is a circle, make that "a round of equal people," the policy decisions. They define the framework for our daily business.

order, larger organizations in this way make them "manageable", it may be several, in a hierarchy of interlocking circles. Equal Secure information flow "from top to bottom" as well as "bottom up" through this hierarchy, a double connection of higher and secondary circles. They intersect, so to speak, and the intersection form two member organizations which belong to both group hierarchy levels.

image

The game now focuses on such a circle. It was to learn how decisions are made in it. As members of the circle are equal (as are the circles with each other), can not simply autocratic decisions.

The usual Consensus in the round of equals, according sociocracy but also not an appropriate way. Consensus is usually difficult to find, so take a long time, which is not always available. And he is rarely unanimous in the end, so that there would be another unsuccessful minority in a democratic vote. It's like an autocratic decision unsatisfactory.

image The sociocracy therefore relies on Kosent (with "t") rather than consensus (with "s"). Consent means that a decision is taken by a circle, if not a fatal objection everything said against it. Serious objections are, as long as a difference point between what is decided, and the common goal of the circle.

While the democracy that is looking for as many votes to support a decision to sociocracy is looking out for "no" votes. This makes decisions more efficiently and at the end of fair.

image That does it, has proved the Consent game for all participants of the ideas salons impressive in about 90 minutes. Two groups were formed this group homes, with the shared goal of a harmonious coexistence. Each residential community now had to take decisions on some issues, appearing on the agenda of its sociocratic circle meeting. How is the parking, which the WG is available to be dealt with? How can we use a grant of 2,000 EUR to the WG? How can the common room during the football World Cup will be used? Everyday questions, to which each participant could have a relationship and players.

was interesting to see, there are the usual problems arose not from such discussions. The "sociocratic Protocol", introduced after the decision by the district leader, and the principles of the Consent preserved the play groups while not in all cases before a long discussion - but the satisfaction with the decisions taken at the end was very high. And instead of loud arguing about words of the event space was filled by occasional cheers. Because to succeed, "consented" proposals to be celebrated, says the sociocracy. In order to fulfill the purpose of the

ideas salons, joined the game round or a one-hour talk on. The participants asked questions and gave the sociocracy - as it should be - a sympathetic but critical feedback. Match and Consent were unanimously rated as very stimulating and pragmatic. Some participants wanted But of course, being closer to their corporate world.

image The theoretical representations for sociocracy however, appeared to be improved. This is certainly due to the scarce time for her performance - on the other confirmed this assessment but also impressions Isabell Dierkes had already won elsewhere. Especially she was pleased, therefore, that the participants were immediately suggestions for presentation alternatives.

Even if there had been much talk about, were all involved in about four hours so full of impressions, that the 9th Ideas salon with a quasi-ideal result was closed: The participants felt not only encouraged and appreciated their feedback, but by the Consent game also have a good time. Dierkes, and Isabell a stack of notes and feedback forms with many suggestions could add their luggage.

As ideas Salon organizers, we are particularly pleased that the evening went so effective because it was in advance consider whether the change in method in a context of extensive subject enjoyable for all and nü ; could implement tzlich. With a little more eye on the Clock than usual but that was no problem.

And we are pleased to have welcomed this idea a number of salon participants who were the first time there. Thank you especially for their positive feedback on the ideas salon.

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